A game about shopkeeper blob, where you have to sell less to get more.

The gameplay may be hard to understand (my fault), but consider watching video to get the idea:



The customer blobs can be calm or angry and you should account for that.


If the blob "wants" an item and stands near the cashbox - you must deliver this item to this blob.


The blobs may get the items themselves. They will "think" about the item so you will be able to hide it.


Hide or lock the items so the blobs won't see them and they won't be angry.

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About the bugs: There are A LOT. I know. This is a game jam entry and I don't have time to fix them.

Credits:

Sebastian Lague for the amazing pathfinding tutorial

Aseprite for being great

Beepbox.co for the easy to use music tool 


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